Where do you stand?
The rate stats below don't grow just by playing more, so they're the fair ones to measure yourself on. The numbers come from players compared on this site, not the whole player base. A stat shows once at least 30 players have it.
People tend to compare players they know or rate highly, so these numbers lean above the average player. They're a fair yardstick for the players who show up here, not a ladder ranking. Updated once a day.
Stat by stat
Ranked
4 statsSolo/Duo rank
SeasonTier and division in Ranked Solo/Duo this season.
Ranked wins
SeasonRanked Solo/Duo games won this season.
Ranked win rate
SeasonShare of this season's Ranked Solo/Duo games won.
Flex rank
SeasonTier and division in Ranked Flex this season.
Combat
4 statsKDA
RateKills plus assists, divided by deaths, over the last 10 Summoner's Rift games.
Kills per game
RateChampion kills averaged over the last 10 games.
Damage per minute
RateDamage dealt to champions per minute of game time.
Most kills in one game
PeakThe highest kill count in a single game among the last 10.
Farming
3 statsCS per minute
RateMinions and monsters killed per minute. Supports are low by design.
CS at 10 minutes
RateCreep score at the 10-minute mark. A read on the laning phase.
Gold per minute
RateAll gold earned per minute, from farm, kills, assists and objectives.
Impact
3 statsKill participation
RateShare of the team's kills you got or assisted.
Vision score per minute
RateWards placed, wards cleared and vision denied, per minute. Supports lead it.
Recent win rate
RateShare of the last 10 Summoner's Rift games won, ranked or not.
Experience
4 statsSummoner level
TotalAccount level. It rises with every game played.
Total mastery points
TotalMastery points across all champions.
Main champion mastery
TotalMastery points on the most played champion.
Champions at mastery 10+
TotalHow many champions reached mastery level 10 or higher.
Totals vs rates
Every stat is one point in a duel, but they don't all say the same thing. Totals reward time spent, rates reward how well you play per match or per minute. When a new account takes on a veteran, the totals usually go to the veteran no matter who plays better.
If you win most of these against an older account, you're likely the stronger player per match, even if the headline score says otherwise.
Fair between two accounts of a similar age. Between a fresh account and a veteran, read them as hours, not skill.
Things that skew League stats
Combat, farming and impact come from the last 10 Summoner's Rift games, so one good or bad week moves them.
A support farms little and wards a lot. A support against a mid laner is a role comparison as much as a skill comparison.
Rank and ranked win rate show only after a ranked game this season.
The scoring rule and every data source are on How the score works.
Questions
What's a good KDA in League of Legends?
KDA here covers the last 10 games, so it swings more than a lifetime number would.
Is 7 CS per minute good?
It depends on the role: laners and junglers farm, supports sit far lower on purpose. Compare it with players in the same role.
Why is my vision score so low?
Carries and mid laners place fewer wards than supports and junglers. Compare it with players in the same role.
How often are the benchmarks updated?
Once a day, from the players compared on this site. Players who asked to be removed are left out.
Now you know the numbers
Put yours next to a friend's and see who wins the rates.